About the Comic Book
‘The Company’ is a comic book/graphic novel by Timothy McIntosh. It is a riveting, mystery thriller that revolves around the protagonist, 13-year old Cameron Carter, whose world spins out of control following a family tragedy. Throughout the book, he grapples with coming-of-age themes such as grief, love, bullying and more, while gradually coming to the realization that a mysterious entity is marking his every move for reasons that will shock him to his very core.
Cameron utilizes STEAM principles to navigate everyday life and the dangerous web of intrigue that he finds himself tangled in. However, if you’re looking for some corny STEAM book that hits you over the head with math and science and lab coats and goggles, then you’ve probably come to the wrong place. The Company is the first book of its kind to truly combine the power of vivid storytelling and comic-book visuals with a captivating plot that seamlessly illustrates the relevance of STEAM to everyday life.
The Company’s lessons span the gamut of STEAM learning from classical mechanics and electromagnetism to material science and kitchen chemistry. Accompanying the graphic novel is the official ‘The Company’ Infographic Manual, that is critical to breaking down the lessons and emphasizing process-based learning that engages readers in harnessing STEAM to attack real problems.